Embark on a spooky, self-guided walking tour in Visby. Solve puzzles, follow clues, and uncover the mystery of the headless horseman.
- Visby - Stroll through Visby’s medieval city center, a UNESCO World Heritage site. Discover numerous church ruins and other historic buildings dating back to the 1200s and 1300s.
- St. Karin Cathedral Ruins - Following a clue from Ichabod’s journal, visit one of Visby’s best-preserved church ruins. Originally built by Franciscan monks in the early 1200s, St. Karin has been expanded over the years.
While pausing outside the ruin, take a moment to examine some of Ichabod’s belongings.
- DBW’s Botanical Garden - A witness who had a frightening encounter with the Headless Horseman directs you to Visby’s botanical gardens, established in the 1800s. Investigate the area to explore some mysterious noises…
- Visby Cathedral - Arrive at the Visby Cathedral, dating back to the 13th century. This is the last known location where Ichabod was seen, and clues from your friend lead you here as well.
What will you uncover outside the church that might solve both disappearances?
- The StoryTourist App
- Tour available anytime after purchase
- A smartphone and headphones
- A live guide
A spooky, self-guided walking tour game through Visby.
You have made new friends online. They have found an old journal and are trying to solve the mysterious disappearance of its owner. The old notes contain descriptions of a headless horseman haunting Visby. Maybe the journal also offers the clues needed to find out what happened?
You are invited to join an investigation, but one of your new friends never shows up at your agreed meeting spot.
Follow clues through the Visby city center. Participate in the story in each location through gamification. Examine items and crack codes while you explore the Visby’s historical surroundings.
This audio walking tour game is self-guided via a GPS-based app downloaded to your phone. When you buy the tour you’ll receive an email with instructions on how to download the app which serves as your guide and narrator. Listen to the story while you walk, and solve puzzles in each location.
You can start, pause and end the tour when you want.
For a full refund, cancel at least 24 hours before the scheduled departure time.