Unravel the mystery of the Headless Horseman in Malmö. Join a self-guided, GPS-based walking tour game. Solve puzzles and explore historical sites.
Unravel the mystery of the Headless Horseman in Malmö. Join a self-guided, GPS-based walking tour game. Solve puzzles and explore historical sites.
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Lilla torg - This self-guided walking tour game begins at Lilla torg in Malmö, surrounded by well-preserved buildings from various eras. You can admire half-timbered houses from the 1500-1600s, stone buildings from the 1800s, and mortared buildings from the 1900s.
You are here to meet two individuals you connected with through an online ghost…
- Lilla torg - This self-guided walking tour game begins at Lilla torg in Malmö, surrounded by well-preserved buildings from various eras. You can admire half-timbered houses from the 1500-1600s, stone buildings from the 1800s, and mortared buildings from the 1900s.
You are here to meet two individuals you connected with through an online ghost hunter forum. They have invited you to join an investigation into the 200-year-old disappearance of Ichabod Crane. However, as you wait, only one of your new friends arrives at Lilla torg…
- Jakob Nilsgatan - You and your companion proceed to the house where Ichabod once lived, hoping to uncover clues about his disappearance.
Stroll through one of Malmö’s most charming streets, filled with colorful little houses. This area is one of the few that escaped the extensive demolitions and city planning changes in Malmö during modern times. Some buildings here date back to the 1600s.
- Slottstradgarden - Following a lead from Ichabod’s journal, you visit Slottsträdgården botanical gardens. These gardens were established by volunteers on what was once a barren part of the citadel area. While in the garden, you examine some of Ichabod’s belongings.
- Slottsparken - You head to Slottsparken park to meet someone who might have witnessed something related to the Headless Horseman.
On your way, you walk through the park, which was designed in an English style in the 1800s.
- Kungsparken - The conversation with the witness proves fruitful, and she directs you to Kungsparken.
You proceed to the adjoining Kungsparken park. Here, you’ll find a lovely pond, lush green areas, and a few art installations, along with some very strange sounds that need investigation…
- Malmo City Hall - Your friend is still missing, but you are determined to find her. A passage from Ichabod’s journal leads you to Malmö city hall.
The current city hall was constructed in the 1530s and completed in 1546. Previously, a convent stood at this location.
- St. Petri (St. Peter’s Church) - You arrive at St. Petri church, which dates back to the 1300s. This appears to be the last place Ichabod was seen, and traces of your friend lead you here as well. What will you discover outside the church that might solve both disappearances?
- Tour available anytime after purchase
- Mobile App access
- Tour available anytime after purchase
- Mobile App access
- A smartphone and headphones
- A live guide
- A smartphone and headphones
- A live guide
A spooky, self-guided walking tour game through central Malmö.
You have made some new friends online. They have found an old journal and are trying to solve the mysterious disappearance of its owner. The old notes contain descriptions of a headless horseman haunting Malmö. Maybe the journal also offers the clues needed to find out what happened?
You are…
A spooky, self-guided walking tour game through central Malmö.
You have made some new friends online. They have found an old journal and are trying to solve the mysterious disappearance of its owner. The old notes contain descriptions of a headless horseman haunting Malmö. Maybe the journal also offers the clues needed to find out what happened?
You are invited to join an investigation, but one of your new friends never shows up at your agreed meeting spot.
Follow clues through central Malmö. Participate in the story in each location through gamification. Examine items and crack codes while you explore the city’s historical surroundings.
This audio walking tour game is self-guided via a GPS-based app downloaded to your phone. When you buy the tour you’ll receive an email with instructions on how to download the app which serves as your guide and narrator. Listen to the story while you walk, and solve puzzles in each location.
You can start, pause and end the tour when you want.
For a full refund, cancel at least 24 hours before the scheduled departure time.
For a full refund, cancel at least 24 hours before the scheduled departure time.